The Substance Utility pack of nodes primarily for Substance software which we distribute publicly to help modders produce content.
rFactor2_Substance_Utility_Pack.zip
To install the Substance Designer nodes, either extract it into your user Substance Designer Library or configure your project to read the path where it was extracted to.
Then hit space bar in your graph and enter the name of the node you wish to use.
This pack consists of the following:
gMotor_Utilities.sbsar
This is a set of nodes for Substance Designer focused on gMotor compatible outputs. It contains
Combine_Utilities.sbsar
This is a set of utilities focused on atlasing textures or materials together. In general these can be stacked recursively to combine many textures or materials together. It contains the following:
SplatterMap.sbsar
This graph is a Splatter Map Generator which can be used to generate a map to control blending on the Terrain Shader. It also takes inputs such as opacity mask, tree masks etc to bake shadows and add certain blending traits in different areas.
It is technically possible to use this generator in the free Substance Player application.
For more information see PBR - Using Terrain Shader.
RoadDetailsGenerator.sbsar
This graph generates details for the Roads. The Road Details map is an extension of the puddle map, and contains a level of prebaked coverage for skid marks, dust, wear as well as the puddle map in the alpha channel. This graph can take baked inputs to generate this output.
It is technically possible to use this generator in the free Substance Player application.
For more information see PBR - Using Road / Curb Shader
*.spexp
Here we have created some export profiles to help with the export of assets from Substance Painter.
To add these presets to Painter, drop the two files in the following folder:
Documents\Allegorithmic\Substance Painter\shelf\export-presets